Our Projects
Ideas in Action
A selection of the projects we are currently developing with our partners across Europe.
VET Sector
D-Green
Digital Sustainability for SMEs
The project D-Green – Digital Sustainability for SMEs is an Erasmus+ Cooperation Partnership in Vocational Education and Training (KA220-VET). It intends to support SMEs in reducing the environmental and social footprint of the information and communication technologies they use.
Role: Partner
Year: 2025
VET Sector
TourXpeRience
Nurturing Entrepreneurial Teaching and Learning for VET Excellence in Tourism Education
TourXpeRience is a 4-year transnational project that aims to refresh and modernise VET within the tourism sector through the use of Extended Reality (XR) technology. It intends to equip VET students with the necessary skills and knowledge to become future leaders in the green tourism industry.
Role: Partner
Year: 2025
School Sector
MIDA
Innovative Methodologies and Teaching through Generative Art
The project aims to innovate learning pathways and teaching practices, particularly in the artistic and creative production sector, through the use of generative Artificial Intelligence tools.
Role: Partner
Year: 2025
School Sector
Research
developing key competencies and promoting participation in a democratic society
The project objective is to increase the competencies of teachers and students in secondary-level schools (students 13 – 18 years of age) so they can design and carry out research activities in humanity-oriented subjects to empower new generations to become active and responsible citizens.
Role: Partner
Year: 2025
Adult Education
Greenclusivity
Ecology without gender boundaries
Greenclusivity is a 3-year transnational project aiming to educate stakeholders in the fields of feminism and ecology about the interconnected issues of environmental and gender inequalities, enabling them to develop practical strategies addressing policies related to climate, equality and sustainability.
Role: Partner, leader of Dissemination
Year: 2024
Higher Education
iStream
Higher Education programmes on Immersive Journalism approach
iStream is a 2-year transnational project intending to bridge the competence gap in the use of immersive technologies in the journalism, media and communication sectors. It aims to improve the effectiveness of Higher Education curricula, thus reducing the digital skills mismatch in the European media and communication sector.
Role: Partner
Year: 2024
Adult Education
FutureForward
Empowering adult learners to use AI for everyday life and work
FutureForward is a 2-year transnational project supporting educators and adult learners in achieving the basic digital skills needed to properly access and use AI tools in daily life and work. It aims to equip educators with the competences needed to provide effective basic training paths for adults on AI and to create engaging and motivating educational resources.
Role: Coordinator, leader of the FutureForward MOOC
Year: 2024
VET Sector
DiTwin
Digital Twin for VET schools
The main project objective is to improve the effectiveness of VET curricula for achieving the competencies needed by Industry 4.0. The project intends to bridge the gap between the facilities and machinery of VET schools by exploiting the potential of Digital Twin technology.
Role: Coordinator, leader of the R1 DiTwin Competence Framework
Year: 2023
School Education
Girls self-ESTEAM
Empowering girls through digital and entrepreneurial competencies to follow a career in ESTEAM
Girls self-ESTEAM is a 2-year transnational project aiming to empower girls and teachers in ESTEAM by boosting skills, confidence and motivation. It fosters a diverse workforce, reduces the gender gap and fuels innovation and economic growth.
Role: Partner
Year: 2023
School Education
ARea
Augmented Reality for Schools
The project aims to improve the awareness and competences of students and teachers regarding the potential of Augmented Reality for school education.
Role: Partner
Year: 2023
VET Sector
Pixel
NFTs for Cultural and Creative Industries
This project aims to innovate the Cultural and Creative Industries (CCIs) in partner countries, supporting business creation, innovation and growth by taking advantage of blockchain technology and, in particular, NFTs.
Role: Coordinator, leader of the R1 Pixel Toolkit
Year: 2023
School Education
UX@School
User Experience Design for improving digital education in secondary schools
The project aims to strengthen the role of teachers and trainers in designing student-centred digital environments, activities and materials, exploiting the potential of UX Design in education in order to improve engagement and the effectiveness of distance learning in schools.
Role: Coordinator, leader of the R1 Handbook
Year: 2023
School Education
AI-Teach
Artificial Intelligence for primary school teachers
The main project objective is to improve the understanding of the potential challenges and opportunities related to the appropriate, responsible and interdisciplinary use of AI-driven tools in primary education.
Role: Partner, leader of the R1 AI-Teach Handbook
Year: 2023
VET Sector
Green Digital
Improving the environmental sustainability of ICTs in companies
This project aims to reduce the environmental footprint of information and communication technologies used by companies in partner countries by improving the effectiveness and sustainability of their ICT implementation strategies.
Role: Coordinator, leader of the R1 Green Digital Toolkit
Year: 2022
School Education
UX for Teachers
Enhancing digital education with User Experience Design
The main concrete objective is to enhance teachers’ competences in assessing, designing and implementing effective digital environments and materials by applying UX design concepts.
Role: Coordinator
Year: 2022
Adult Education
B-Skills
Upskilling adult learners with basic Blockchain skills
The project aims to increase the supply of high-quality training provision for adult learners through the creation of flexible and engaging training focused on Blockchain technology.
Role: Coordinator, Co-leader of the R1 B-Skills Toolkit
Year: 2021
VET Sector
MakeMyFuture
Improving Digital Competences for Advanced Manufacturing Industries through Maker Education
MakeMyFuture is a 2-year transnational project aiming to support VET teachers in implementing maker-based activities that provide VET students with advanced digital competences in line with the needs of Industry 4.0.
Role: Partner, leader of the R1 MakeMyFuture Competence Framework
Year: 2021
School Education
Active
Promoting ACTIVE and Responsible Citizenship In Schools
The project aims to empower pupils aged 12 to 15 and teachers to defend active and responsible citizenship and democracy in the school context.
Role: Partner, leader of the Educational Platform and LTTA
Year: 2021